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'Don’t toil away on the things that don’t really matter': Peak creator says its rapid development cycle has 'proved that there are definitely different, but maybe better ways to make games'
A classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Christ Roberts' Freelancer'
Marvel Contest of Champions Sixth Annual Fan Vote Live
Peak dev solves game pricing and possibly all economics: '4 bucks is also kind of 5 bucks, 3 bucks is 2 bucks. And 2 bucks is basically free'
Sleepy Hollow boasts every amenity imaginable — including one that’s right on target
Giovanni Pernice Love Life: Does He Have a Wife or Girlfriend?
The sound of this one specific bird from Age of Empires keeps haunting me through pop songs, movies, and across other games