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FBC: Firebreak developers discuss the inspiration and challenges creating their first multiplayer title
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Resident Evil Requiem isn't a first-person or third-person horror game—it's both
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Government’s spending surge to trigger significant tax rises, says leading advisory firm
'We encourage you to live with your choices, but if you want to change it, you can:' Supermassive explains why it's adding a flowchart to its narrative horror with Directive 8020
“Transforming Young Lives: The Children’s Family Trust Commemorates 80 Years of Impact”
Satisfactory's biggest patch since launch makes it friendlier for Steam Deck players: 'It's no exaggeration to say this update includes more than a year's worth of work'