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'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
5 Essential Tips for Your First Trip to Spokane WA
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
Meta bought Moltbook, an almost entirely AI-populated social media platform, for we don't know how much—and we're not completely sure why yet, either
Bluepoint tech boss suggests Sony's scared of Valve, not Microsoft, and that's why it's pulling back from PC: 'It would be quite ironic if Valve ultimately ended up winning the console war'
2 years after its announcement, FF14's monster-taming Beastmaster job finally arrives this year, along with what looks like a Slay the Spire-esque roguelike mode
Brian Hagerty: Leading with Service and Grit