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'An absolute eyesore': Marathon's biggest issue seems to be its poor UI design that's confusing players, 'I have no idea where I'm at, what I'm looking at'
Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler
Spain: Everything You Must See
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
An inaccessible zone in World of Warcraft: Midnight has players convinced it's a clue for the next update
Okanagan Similkameen Conservation Alliance: Bringing Land and People Together
How to open the unicorn door in Resident Evil Requiem
If you're feeling overwhelmed by the sheer amount of demos available at Steam Next Fest, we've narrowed down our must-play cozy game demos to save you the stress of searching for yourself