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    When Capcom brought in a professional screenwriter for the original Resident Evil 2, it was his idea to fully embrace the series' goofy puzzles: 'We’ll just have to make the police chief a weirdo!'

    How User Interviews Can Be Accelerated with an AI-Powered Insights Platform

    Anthropic ditches its defining safety promise to pause dangerous AI development because it's basically pointless when everybody else is 'blazing ahead'

    Assassin's Creed Hexe creative director Clint Hocking leaves Ubisoft, former Black Flag director Jean Guesden takes over as development continues under 'a seasoned team'

    Project Windless creative director says the developers chose a 9-foot warlike rooster goliath as their protagonist because literally 'every candidate' interviewed to work on the game wanted to play as one: 'All of them—and we were like, OK'

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    Sony killed a fan-made Bloodborne tribute last year, as the game continues to languish on PS4: 'Why are you making such absurd decisions, Sony?'

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