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3 months before launch, Marathon art director Joseph Cross departs from Bungie: 'I'm incredibly proud of the visual world we built'
Ghost of Yōtei Spoilercast interview: the game’s ending, open world design, Takezo The Unrivaled and much more
Brennan's latest trick on Critical Role is actually one he's done before—breaking with D&D tradition to let players choose when they level up, instead of just after they've taken a really good nap
Battlefield liked to 'take the p*ss' out of Call of Duty, but it was a 'very healthy rivalry' that pushed DICE to do its own thing
Arsenal vs Lower-Block Teams: Why It’s Often Tougher Than It Looks
Gumball in Trick-or-Treat Land Combat Dev Vlog Released
PowerWash Simulator 2 will kick off the new year with its best collaboration yet—hold onto your BMOs because Adventure Time is coming to powerwash
Winter Landscape Photography: Finding Beauty in the Quiet