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The Wall Street of the Pitch: Leveraging Live Odds Volatility to Optimize ROI
Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'
The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
Arc Raiders once had jump pads and the Snap Hook made you 'like Spider-Man' before its extraction shooter pivot: 'It was much more heroic'
Controversy in Malta: the three projects causing uproar
Bravely Default Flying Fairy HD Remaster, a hi-def update of the 2012 Silicon Studio classic, shadow-drops on Steam
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
This horror game where you're a conscious nuclear missile boasts 'one handed mouse only controls', leaving me with assumptions that proved incorrect when I had to saw my own limbs off