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MindsEye studio claims it now has 'overwhelming evidence of organized espionage and corporate sabotage' that somehow made its game bad, and also it's laying off more people
Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
Castlevania: Belmont's Curse isn't a roguelike, says Konami, despite it being made by the 2 studios behind Dead Cells
How to expand your vault in Marathon
Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
'The whole map was friendly, and we all extracted together': Peaceful lobbies exist in Marathon after all, though I don't feel safe putting it to the test
New car sales hit 20-year high as electric vehicle share shrinks
'The reason why we're so beloved in the videogame industry and we're so deep in it still is, in a lot of ways, we created the modern videogame industry' says Nvidia CEO Huang