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'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
How to beat Vantom in Slay the Spire 2
The Masterstroke of The Monegasque : The Man Behind the Masthead.
Arc Raiders could one day get vehicles, but Embark says no promises: 'We have prototypes from seven years ago'
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'
'GeForce 3 was such a transition for us': Nvidia's Jensen Huang looks back on 25 years of the classic graphics card