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The cores in Nvidia's upcoming PC processor achieve 'performance parity' with Intel and AMD's latest chips, but will it actually be any good for games?
The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'
Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
Castlevania: Belmont's Curse isn't a roguelike, says Konami, despite it being made by the 2 studios behind Dead Cells
RIT Capital Partners’ SpaceX stake tops £100m as Elon Musk valuation soars
Internal handling evolves: Renova’s approach between ergonomics and operational continuity
Final Fantasy 11, a 23-year-old MMO, is getting so many new players it's having to stop character creation on its busiest server
Arc Raiders devs had to nerf the blueprint drop rate because players are too good at finding them: 'First Wave caches have been handing out a lot of blueprints'