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How Silent Hill f developers crafted tense melee-only combat
'GeForce 3 was such a transition for us': Nvidia's Jensen Huang looks back on 25 years of the classic graphics card
Microsoft removes its 'This is an Xbox' marketing campaign and is slowly purging all mention of it
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Embark CEO says 'a real professional actor is better than AI' after the studio re-records some Arc Raiders dialog with real humans
Intel announces Arrow Lake 'Plus' desktop chips with more cores and clocks for less cash—and IPC-boosting 'BOT' tool
Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'