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Control Resonant: a deep dive into combat, buildcrafting, and player choice
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Channel 4 Sales relaunches B Corp competition offering £600,000 in TV advertising for sustainable businesses
You've never heard of it, but a Russian studio made a fantasy take on original Fallout way back in 2001, and it honestly kind of rules
How to make Spicy Spaghetti in Disney Dreamlight Valley
Marathon post-launch content includes free seasonal updates, new Runner shell, and more
Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
Citing Halo, FEAR, and Half-Life 2 as inspirations, Sprawl: Zero waves goodbye to boomer shooters and heralds the arrival of the Millennial FPS