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Bethesda learned its lesson from DLC pop-ups in its older RPGs: 'We've gotten better at that'
How to solve the Trembling Woods puzzle in Crimson Desert
Ido Berniker Reflects on Career, Clients, and Market Cycles
Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
Fallout megamod maker says there were 'moments of uncertainty' about how okay Bethesda was with it, but gives props to Todd for staying cool about the whole thing
I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer
Baldur's Gate 3 writer says its Dragon-Agey rep system is there to stop you totally breaking the NPCs, but it 'becomes a dice roll' at points to keep romance natural
A $5 Wikipedia-like mystery game consumed me for 2 straight hours as I dug for clues about a little town and its big weird tree