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Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
How to feed foxes in Disney Dreamlight Valley
More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed
UK Supreme Court rules Spain cannot avoid €120m renewable energy debt by claiming state immunity
Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
Heroic madlad is working multiplayer into Kingdom Come: Deliverance 2, and the brass ring of the whole thing is functional 2-player Farkle
Overwatch's grand revamp event is a suffocating blip in an otherwise successful return to form
Michael Kadoe: From Fashion to Green Real Estate