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Can you identify 15 RPGs in 4 minutes just from seeing one of their party companions?
You've never heard of it, but a Russian studio made a fantasy take on original Fallout way back in 2001, and it honestly kind of rules
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Where Winds Meet launches new Hexi expansion on March 5
An early version of Stardew Valley's mines featured an 'underground goblin village' before ConcernedApe scrapped it
Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler
Michael Pisseri on Turning Around Schools and Trusting the Process
Fortnite's Chapter 7 loot pool is a blueprint for battle royale going forward: balanced, lethal, and flexible