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Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
Gérard Lopez, a fast-paced life, between entrepreneurship and passion
Capcom makes the majority of its sales on PC, and it expects the 'ratio to continue increasing'
Bringing ILL to life: How the dev translates horror filmmaking chops into the game
Sébastien de Montessus: From Endeavour Mining to Mansa Resources, a Builder Returns to the Frontier
Almost all the cozy games of March have demos to try and I've been snapping up as many as I can
Resident Evil Requiem's The Final Puzzle has finally been figured out, and it's just as complicated and long as you'd think: 'We don't get the doll if we don't AFK at the grinder'