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Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
Bringing ILL to life: How the dev translates horror filmmaking chops into the game
Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
How to feed Ravens in Disney Dreamlight Valley
Marathon post-launch content includes free seasonal updates, new Runner shell, and more
Meta's new FrameSync feature aims to make VR a little less nauseating
Grace's actor in Resident Evil Requiem says that Capcom 'wanted to go back to the horror Resident Evil games'
Hunt: Showdown keeps experimenting with the extraction genre, and its next twist sounds irresistible: Soon, extraction points and loot won't appear on the map