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    Scott Pilgrim EX review

    Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'

    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    Stardew Valley has basically become the Tolkien of cozy gaming

    Play as the bugs in Starship Troopers: Ultimate Bug War, out March 16

    Finally, you can play Metal Gear Solid 5: Ground Zeroes inside Metal Gear Solid 5: The Phantom Pain thanks to this mod

    It's taken 2 decades to appear, but this fan-made spiritual successor to Command & Conquer: Renegade has finally hit 1.0: '12 years of beta testing has led us to this'

    Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

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