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Lethal Company developer says the freedom afforded by text adventure design is why his latest game took 10 years to make: 'That made it very easy for this project to spiral out of control'
Loot envy is at an all time high in Path of Exile as lucky players print the rarest items in the game while everyone else sifts through trash
Our pick for 2024's best tactics game just got a community pack of featured levels—which ignore the dev's difficulty balance goals because 'our community, god bless em, have no such qualms'
The Dwarf Fortress of survival gaming has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'
My offseason goal? To gain speed fast. This product will help
London Faces Uphill Battle to Hit 2030 EV Charging Stations Target as TFL Remains Behind Target
Ex-Juventus striker hails Spalletti: “More forward passes in 45 mins than in two years”
Key Features of a Good Contract Management System