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    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    An inaccessible zone in World of Warcraft: Midnight has players convinced it's a clue for the next update

    Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games

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    Stardew Valley's soundtrack is the game's unsung hero, and nails the surprisingly difficult task of making a cosy game's music memorable

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    World of Warcraft players are once again slaying hundreds of frogs, this time to skin their hides before Blizzard catches them

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