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'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'
The Outer Worlds deliberately doesn't do racial or gender discrimination in order to zero in on class, but 'that made the tone of the game feel off,' says director Tim Cain
How Visual Consistency Creates Brand Trust in Digital Spaces
Anthony Kim completes remarkable comeback, wins first event in 16 years
Of Peaks and Tides Opening For Playtests This Year
Divinity: Original Sin 2 easter eggs hinting Baldur's Gate 3 would be Larian's next game had to be toned down: 'Originally the reference to BG3 was very explicit'
Starsand Island Gifts – Love, Like, Dislike, and Hated Gifts
High on Life 2 review