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Starfield's Terran Armada story DLC will let you recruit a robot who is 'not evil' but also 'definitely not good'
Arc Raiders devs wanted to make it an adventure game more than a shooter: 'We saw more potential in allowing players to explore rather than just shoot'
The future is manual
Dealing trillions of damage in Diablo 4 isn't a problem worth worrying about as long as 'there's something that makes it meaningful', game director says: 'I know a lot of it is from fear'
If there's one thing I've learned playing Crimson Desert for 75 hours, it's that you should absolutely treat this game as a slow burn
Pragmata interview: combat, hacking, resource management, and more
Getting To Know You: Greg McNally, managing partner, Vita
How to steal in Crimson Desert