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    Meta's new FrameSync feature aims to make VR a little less nauseating

    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    Teardown's massive multiplayer update arrives next month, bringing a full co-op campaign, competitive modes, and a free-roaming sandbox

    10 Lessons Richard Prince Has Taught Me About Art

    As Assassin's Creed Shadows support comes to an end, Ubisoft reiterates what's coming in the future, and yes, co-op factors into it somehow

    Marathon UI designer declares himself the 'fontslop merchant' and promises Bungie will never 'remove the SAUCE from the UI'

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    Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'

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