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Meta's new FrameSync feature aims to make VR a little less nauseating
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Teardown's massive multiplayer update arrives next month, bringing a full co-op campaign, competitive modes, and a free-roaming sandbox
10 Lessons Richard Prince Has Taught Me About Art
As Assassin's Creed Shadows support comes to an end, Ubisoft reiterates what's coming in the future, and yes, co-op factors into it somehow
Marathon UI designer declares himself the 'fontslop merchant' and promises Bungie will never 'remove the SAUCE from the UI'
Iceland supermarket drops decade-long trademark dispute with Iceland and offers “rapprochement discount”
Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'