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    Warhammer World, Games Workshop's pub-slash-hobby store celebrating the venerable wargame, is coming to the US

    Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'

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    A classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Christ Roberts' Freelancer'

    'Don’t toil away on the things that don’t really matter': Peak creator says its rapid development cycle has 'proved that there are definitely different, but maybe better ways to make games'

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