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Take-Two boss says he's not interested in putting ads into premium games: 'It would seem unfair'
Marathon dev effortlessly bodies haters who say Bungie's not the studio that made Halo anymore—rattles off 40 Halo OGs who still work there and says he can list more if you want
New report claims CPUs are next in line for a chip shortage but there's little evidence of that right now
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
Nvidia's very keen on you 'catching the future of real-time rendering' at this year's GTC, though I suggest not waiting with bated breath for anything groundbreaking
Pragmata's director appreciates all the comments likening it to an Xbox 360 game of old: 'I'm someone who's got a lot of happy experiences and memories from that generation'
Why Mobile Solutions Are Necessary for Any Product Business
Deus Ex's maligned sequel was the most 2026 game of 2003: It clocked the 21st century even harder than Metal Gear Solid 2