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The great RPG debate: Defined playable characters or blank slates?
From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6
How to get Darkbringer in Crimson Desert
Blight: Survival offers a fresh slice of its medieval zombie-slaying, after its developer took a break to 'rebuild our core systems from the ground up'
8 Common HR Tasks Made Easier With HR Automation
The Wheel of Time is getting an animated show and a PC/mobile game, which is different from the open-world action RPG already in development
Toby Fox says 'most of the development team has moved on' from Deltarune's fifth chapter, as focus moves to bug fixes and translation
'I don't love AI slop myself' says Nvidia chief Jensen Huang: 'I'm empathetic towards what [gamers] are thinking. That's just not what DLSS 5 is trying to do'