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Europe's game rating agency takes aim at in-app purchases, loot boxes, and 'unrestricted communication' with new 'interactive risk categories'
'It was supposed to be the greatest time ever': Jeff Kaplan only got 6 weeks to come up with and pitch Overwatch: 'We were probably the most demoralised we'd ever been'
Arc Raiders' devs didn't expect such a passionate PvE-only crowd
Real-time video translation for families: How to end awkward multilingual calls
Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
The Wall Street of the Pitch: Leveraging Live Odds Volatility to Optimize ROI
Fantasy heist sim Project Shadowglass is even more inspired by Thief than I had realised, as a new trailer shows off water arrows, blackjack knockouts, and authentically sloppy swordfighting
It's been 25 years since my jaw first dropped at 3DMark2001's Nature test but hoo boy, have 3D graphics changed since then