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ZA/UM doesn't want 'to invite too many comparisons' to Disco Elysium with new game Zero Parades—'We didn't feel like we wanted to repeat our greatest hits'
Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
'GeForce 3 was such a transition for us': Nvidia's Jensen Huang looks back on 25 years of the classic graphics card
Valve clarifies what's required for a game to be Steam Machine and Steam Frame verified, but it just makes me worry about the Gabecube even more
Europe's game rating agency takes aim at in-app purchases, loot boxes, and 'unrestricted communication' with new 'interactive risk categories'
Industry legend Shinji Mikami has a new(ish) studio with staff benefits like 'a chocolate fountain on Valentine's Day'
Marathon's latest update fixes just about everything you had on your wishlist (no, seriously)
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'