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Solasta 2 is shaping up to be the kind of tactical D&D hexcrawl Baldur's Gate 3 very much was not
Bentley to cut 275 jobs as profits slump amid global headwinds
Marathon's competitive mode is so complicated that Bungie made a literal maths test to figure it out, and it actually helps
Baby Steps' level design was hugely inspired by a custom map in Mirror's Edge and Japanese skateboarder Gou Miyagi: 'All of a sudden I was actually looking at and seeing the space in a way that I hadn't in a single player level in a long time'
As a Pathfinder 2e sicko, I'm excited for Starfinder: Afterlight after playing an hour of its playtest—but Epictellers has a lot of work to do before demo time this summer
'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
Dealing trillions of damage in Diablo 4 isn't a problem worth worrying about as long as 'there's something that makes it meaningful', game director says: 'I know a lot of it is from fear'
'You would not believe the number of AI games in our inbox' says Tunic's publisher 'I am tired of seeing it'