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    3 months before launch, Marathon art director Joseph Cross departs from Bungie: 'I'm incredibly proud of the visual world we built'

    Brennan's latest trick on Critical Role is actually one he's done before—breaking with D&D tradition to let players choose when they level up, instead of just after they've taken a really good nap

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    Nobody can agree what an 'immersive sim' is, but OG Fallout lead Tim Cain has his own definition: 'The very elements that make something an immsim are the ones that I also think make good RPGs'

    Dave the Diver's next DLC really changes things up: you can freely explore the new village in real time, complete quests to win over locals, and your restaurant doesn't serve sushi

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