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The Doom-playing rats are back, and now they've learned how to shoot
Brennan's latest trick on Critical Role is actually one he's done before—breaking with D&D tradition to let players choose when they level up, instead of just after they've taken a really good nap
What you miss out on when you do not define your target group
Gasperini explains why he turned down Juventus for AS Roma in the summer
3 months before launch, Marathon art director Joseph Cross departs from Bungie: 'I'm incredibly proud of the visual world we built'
What Payroll Challenges an EOR Solves for Growing Teams?
“Full-throttle” Pundit reveals what he expects from the Juve-Roma match
Swen Vincke promises an AMA to clear up Larian's use of generative AI: 'You’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly'