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    Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'

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    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

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    RedOctane's 'next evolution in rhythm gaming' sure looks a lot like 2007's Rock Band

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