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Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
This Linux tool was the last thing I needed to wave goodbye to Windows
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
One of the biggest ROM sites around calls it quits as RAM prices surge and donations plateau: 'I have been paying more than $6,000 out of pocket every month'
RedOctane's 'next evolution in rhythm gaming' sure looks a lot like 2007's Rock Band
Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down
Don Carlos Lee Gibson Jr.: Leading with Discipline and Drive
One of my favorite Next Fest demos turned out to be this speedrunner's delight modeled after 3D Sonic games, which just added ranked multiplayer races