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The Sinking City 2 is delayed into 2026 because of the war in Ukraine, but not just that: Making a survival horror game requires 'a completely different kind of design thinking' than adventure games, and that 'definitely makes development slower'
The kit filter: We've tracked down the gear pro-gamers use to git gud
Fred Couples' downswing thought? He says it's really only five words
Frank DeBernardo: Perspectives on Homeownership Among Gen Z and Millennial Americans
DRAGON QUEST Smash/Grow Preview
: A New Era of Modern Design
The best modern platformer I've played is getting a huge 10-year anniversary update, and the devs reckon there's 'no way anyone 100%s it'
The AA’s loyalty problem: sixty-four years and still taken for a ride