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'The Light really did call EVERYBODY': players find Leeory Jenkins, complete with his cloth shoulderpads, defending the Sunwell in World of Warcraft: Midnight
You might be as surprised as I was to learn that Assassin's Creed Mirage is one of the few games to use AI neural texture compression—the only one, I think
Intel Foundry exec leaves to head up Qualcomm's semiconductor biz as Intel shake-up continues
Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games
Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler
How User Interviews Can Be Accelerated with an AI-Powered Insights Platform
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
Take out this early enemy in Resident Evil Requiem to give Grace a much-needed damage boost