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    World of Warcraft: Midnight's lead composer feels 'very lucky and happy that we're not using generative AI'

    Stardew Valley has basically become the Tolkien of cozy gaming

    Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'

    Fortnite's Chapter 7 loot pool is a blueprint for battle royale going forward: balanced, lethal, and flexible

    Fallout: New Vegas remaster hopium goes off like Mount Vesuvius as Iron Galaxy teases 'what's coming next' with a very famous loading screen

    Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'

    Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

    Players were responsible for over 55% of kills during Marathon's Server Slam, I guess to protect their precious 384,866 drinkable cheeseburgers and 145,822 bottles of alien milk

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