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AI is the villain in Pragmata, but director Cho Yonghee wants to stress that his evil AI is slightly different to our real-life evil AI thanks to 'the presence of an AI character like Diana'
Pragmata's action is saved by its hacking, making it feel like a third-person shooter of old: 'Finding the sweet spot has been one of the main focuses in development'
JD.com launches Joybuy in UK with same-day delivery challenge to Amazon
How to murder out your soul
How to fish for Annabella's Request in Crimson Desert
Pragmata checks off a crucial element of Japanese sci-fi with giant robot kaiju boss battles
Baby Steps' level design was hugely inspired by a custom map in Mirror's Edge and Japanese skateboarder Gou Miyagi: 'All of a sudden I was actually looking at and seeing the space in a way that I hadn't in a single player level in a long time'
Peak extraction shooter is waiting 7 minutes and 38 seconds to kill one guy in particular