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    How the Clair Obscur: Expedition 33 dev process powered creative design freedom

    be maximally skeptical to the new.

    WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'

    The worst part of Resident Evil Requiem is its final choice, which is an annoying throwback to Resident Evil 7's ultimatum

    Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'

    Overwatch co-creator Jeff Kaplan on his exit from Activision-Blizzard: 'It was the biggest f**k you moment I've had in my career'

    Fortnite players revolt over V-Bucks changes as Epic devs appeal for calm: 'Paying the bills frees up our teams to continue driving stories and building stuff you love'

    Official PlayStation Podcast Episode 536: Legendary Cooperation

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