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Garry Newman says companies have tried to buy Facepunch but the only reason to sell it would be for money 'and I feel like I've got enough money'
One coder's 'winter madness project' was making the Dreamcast-era cityscapes of Crazy Taxi explorable in our browsers
WoW's recent revamp of Silvermoon for Midnight is so good, I'm starting to wonder if the MMO's model of a 'new exciting continent every 2-3 years' was ever the right way
How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Lou’s Lagoon soars onto PS5 later this year
Hytale lead says they're pushing for modding in part because they 'hire from the community': 'We're building a scrappy, agile team full of people who actually make things'
Big Walk hands-on report: cooperative chaos exploring a puzzle-filled open world
Dragon Age creator says he 'had to take out half' of the quests in Dragon Age 2 once he found out they only had 16 months to make it: 'BioWare as a team did not know how to make a small game'