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Todd Howard didn't want Deathclaws to be 'just another creature' in Fallout Season 2, and from I've seen so far they're just as terrifying as I remember
SOMA studio says its next game is not 'stressful or scary' in the traditional sense, but it'll still mess you up real good: 'The goal is to evoke this deep existential terror that stays long after you finish playing'
For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement
Waffle Game Today Answer JANUARY 9TH
Divinity will officially wave goodbye to Original Sin 2's broken armour system
Phasmophobia developer announces new indie publishing label: 'We’re now in the place where we want to support studios…and provide the support I'd have appreciated at the start of my journey'
GTA 6 speculation mutates into delay 'rumor,' leading to anxious fans and a prediction market betting frenzy for no good reason
3 things golfers get wrong about trying to 'hit up' on their driver